Wednesday, March 9, 2011

Problem Child ll Cool J | Movie Problem Child 2011

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Children ages 8 and 16 to play video games and usually spend about 13 hours a week so. The study also the effect of violent video games on children who in real life, shows why a higher level of aggression. Both the U.S. and Japan, a large number of violent video games, game ads, more than kids did when they coequals then had a more aggressive behavior.

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The effect of violent video games on children today in society has been recognized as a persistent problem. , had a big impact on people's leisure time, such as how to spend, consumers have in these games have been in force for the past 30 years. We are one of those games if we look at history, was the first generation of video games, nothing more than basic geometric shapes are usually one or more of the game can be managed by the user.

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Each generation of these games, graphic designers and the latest innovative technologies used in the existing developed a more efficient graphics and realism to convince. This powerful new technology as a result of violence and the conditions are very realistic. At the same time, each new generation of video games, they spend more time and money doing a series of impressive individuals.



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